Welcome to IVRC!

International collegiate Virtual Reality Contest (IVRC) is the competition of interactive products presented by students. The juries will evaluate the originality, technical challenge and impact of the presented work. Since 1993, many innovative technologies of virtual reality have been presented by the works on IVRC. The challenger must submit a plan of the work. After acceptance, the challenger must demonstrate the proposed work. The challenger will have a chance to communicate with professional researchers to complete the plan. In the final stage of the competition, the juries will select the winners through the experience of the work.

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When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are nessesary to realize them. Though, there are many ideas which can be actualized only with handmade machines. The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive technologies through activities such as planning interactive systems, making devices themselves, and improving quality of their contents.

IVRC is not only a contest, but also the cooperative attempt of district, industry, and academy, to construct the new education system of the 21st century to develop the excellent human resources, who can think, learn, and work for themselves.

Winners of IVRC2015 Final!

IVRC2015 Final took place in MIRAIKAN, Tokyo, JAPAN from October 24 to October 25.
Awards of IVRC2015 Final were selected by jury committee, sponsors and visitors. Congratulations!

University Category

  • Grand Prix: Take me to the ski jumping (team: Ninoude flying team / Kansai University)
  • VRSJ Prize: Nyoki Nyoki Mamenoki (team: NULLNULL’s / Keio University)
  • Kawakami Memorial Prize: urea-labyrinth (team: incontinent collegium / The University of Electro-Communications)
  • Special Jury Prize: Stimulus (team: Stimulus / ESIEA Ouest, France)
  • MaywaDenki President’s Prize: Crawl on the wall (team: Aoichan / Kansai University)
  • Laval Virtual Prize: Nyoki Nyoki Mamenoki (team: NULLNULL’s / Keio University)
  • Unity Prize: Airship Bubble (team: デッドライン / Japan Advanced Institute of Science and Technology)
  • Colopl Prize: urea-labyrinth (team: incontinent collegium / The University of Electro-Communications)
  • Solidray Prize: Okunote (team: IdioMEN / University of Tsukuba)
  • Hacosco Prize: Crawl on the wall (team: Aoichan / Kansai University)
  • Mirai Experiencer Prize: SOARING BIKE (team: EAM MATHEMATICAL RESEACH LAB. / Rikkyo Ikebukuro Junior & Senior High School)

Youth Category

  • Gold:Golden Frying O・Ma・Ru(team: JUMRAIⅦ / Matsumoto Technical High School)
  • Silver:ゲームハイルーン(team: Mad Engineer/ Tokyo Tech High School of Science and Technology)
  • Bronze:SOARING BIKE(team: TEAM MATHEMATICAL RESEACH LAB. / Rikkyo Ikebukuro Junior & Senior High School)

Schedule

General Submission

Proposal for contest

  • Deadline: June 12th 17:00 (JST)

Second stage (Prototype demonstration in VRSJAC 2015)

  • Setup: September 8th and 9th morning
  • Exhibition: September 10th and 11th

Final stage (Demonstration in DCEXPO 2015)

  • Setup: October 23rd
  • Exhibition: October 24th and 25th

International Video Submission

  • Deadline: August 31st
  • Notification of acceptance: September 12th

Workshop on Education@SIGGRAPH Asia 2015

We will have a workshop on education at ACM SIGGRAPH Asia 2015 in Kobe.

  • Innovation in the age of virtual reality through organizing international student competition
  • Tuesday November 3rd
  • Kobe Convention Center

This event gathers attendees interested in interactive techniques in education and IVRC2015, the 23rd annual competition. Come and see this year’s competitors and student innovation from the entire world.

BoF@SIGGRAPH2015

We will have Birds of a Feather meeting at ACM SIGGRAPH2015 in Los Angeles.

  • IVRC: International Collegiate Virtual Reality Contest
  • Sunday August 9th, 1pm to 2pm
  • Los Angeles Convention Center, ACM SIGGRAPH Theater

This event gathers attendees interested in interactive techniques in education and IVRC2015, the 23rd annual competition. Come and see this year’s competitors and student innovation from the entire world.

Regulations

Work

  • Must be interactive
  • People must be able to experience and interact
  • Experience must fit in a 1.8m(W)*1.8m(D)*2.0m(H) booth
  • New interactive experience – never previously done
  • New input device is not necessary though it is preferable to off the shelf device
  • Use of wireless network is ok
  • No use of fire, gas or anything dangerous
  • No infringement on copyright (images, music, etc.)

Team member

  • Open to high school, undergraduate and graduate students of university
  • No age limit
  • More than half of team members live outside Japan

Exhibition

  • Must be exhibited at the final competition in Tokyo on 24-25 October 2015

How to submit?

General Submission

The proposal must be submitted via the IVRC website.

(submission closed)

  • Basic information about your submission
  • A one-page summary
  • A proposal document
  • Agreement document
  • payment certificate

International Video Submission

The proposal must be submitted via the IVRC website.

(submission closed)

A representative video of your work (maximum 5 minutes) is mandatory.

Accepted project

The Maze Game(Puzzle, SAS VR, Oman)

To create fantasy environment that never exist. And create a game for excitement and entertainment but at the same time it improve the user mantel focal skills.

—Aim of project—

To create fantasy environment that never exist. And create a game for excitement and entertainment but at the same time it improve the user mantel focal skills and the main goal of designing the game is to: Reduce stress and depression, Improve decision-making skills. also, the maze helps keep the mind active and build new brain cells that enhance memory and cognition. Improve a person’s ability to concentrate, plan, and focus on attention and detail .Also it solving activities encourage a multitude of mental abilities.

—Innovation and presentation—

It is an entertainment game that depends on time and speed of solving the maze in shortest period of time and the less time you solve the maze the best high score you get so, the game have a challenge and competition of who will get the best high score and also this game can help and provide number of key benefit.

  • Help maintain short-term memory.
  • Improve concentration.
  • Improving reasoning skills that include both logical problem solving and quantitative reasoning.
  • —How it works?—

    The game will start with intro page that shows the whole environment. Camera will enter the mountains and player will walk to the edge of the mountains. While the player walking, the mountains behind him collapse. Then road of wood steps appears in the sky. There is on other way to go. So he follow up the road steps path. He realized that he in a maze ,so he try to find a way out. While the player walking to try to find a way out. Suddenly, batch of birds appears. While the player walking to try to find a way out. Suddenly, batch of bats appears. After that the player try another path way and big air balloon appears. After that the player try another path way and flying house with balloons appears to the path while it get closer to the player old scary women appear from it. Then the player follow up walking and a plane appears from faraway of the end of the path in spiral move. Then the player follow up walking and witch appears from faraway of the end of the path in spiral move. After that he try another path way and flying house with balloon appears to the path while it get closer to the player old scary face appear from it. In the end of the path he will find the exit …

    IVRC Award in Laval Virtual

    (submission closed)

    After the pre-reviewing process after your entry, we will physically review your demo in Laval Virtual by Jury. We will announce the best candidate in the Award event in Laval Virtual 2015 as “IVRC Award in Laval Virtual”.

    Winner

    Stimulus(ESIEA Ouest, Laval, France)

    Our project is a universal and low-cost simulator designed for home that can simulate any virtual environment. Our project is a 2DOF simulator that is easily transportable and storable due to its standard dimensions (70cm-square, by 30cm of height), allowing it to go through classic doors. With this platform, you can simulate for example a car race, a flight simulation or even a ski immersion. Finally, it costs less than 400$. Our demonstration consists on simulating a miner trolley sliding along a roller-coaster into an old mine. The user is seated at the middle of the structure, which moves around 2 axis (pitch and roll), carry on by two Wipper-motors. These can reproduce most movements from the virtual world seen by the user. Then, an impression of speed is created by a fan, which pulses air according to the trolley’s speed, and an air pressure system which simulates some collisions into the virtual world.

    —Jury comment—

    “History repeats itself”, through evaluating Japanese and French VR student contest for many years, it is possible to feel keenly the repetition of the history of VR. HMD vogue comes after 3D mode. I have not betrayed stimulus, feel thing comes later than them. The student contest “Virtual Fantasy Category ” in this year of Laval Virtual, the exhibition had 14 student works gathered from France and Canada. They are touching to VR from visual, art, interaction, and various other fields such as sports. So, proposed and characterized projects have focused to “VR which appeal to the senses”. Specifically, cart simulator that feel without looking at the eyes, horse carriage to operate with string tensions, robot action operating in more than one player, HMD visual art that presents a visual effect, athletic using the Kinect, AR toy which is played by a tablet and a miniature garden… Growing imagination and its realization average, product ability of the next generation is very interesting.

    Laval Virtual 2015 Virtual Fantasy Category “DEMO”

    On the other hand, new element called “sensation” is cumbersome, it should not only making a novel hardware. How to transmitted to the sense to the player? How to establish in an easy-to-understand interaction? What should be the interaction meaningful with a technical rationality? How it can presented stable system is a wide range of people? Such difficult elements to maintain a balance of understanding to people. Specifically, “The ideas is wonderful, however the sensor is unstable” or, “Stimulus is presented but very rough”, it is very far from the state experience to taste it. We are agree for such a rough student work, but we have considered to an international level of entire work in review.

    Project “Stimulus”, at first glance, it might look like ordinary-looking classic roller coaster by motion platform thanks to HMD by a player who haven’t experienced it.

    First, the concept is a “home use general-purpose VR simulator.” Its exterior, such as a crate has been designed for home. Important techniques and implementation are exist under of it. Actuator expression are only two axes inclination. The design is simple but its force is stable are strong. In fact, its made by recycled auto parts. Low possibility of failure, low chance of children accident. Drive power is also a reuse of PC parts. It will withstand the exhibition in each country.

    For situations of roller coaster, it is not required excessive interaction. Current system can provide a great experience to wide range of players by reliable 2-axis actuators with realtime 3D graphics. The secret, was a dedicated controller software for controlling two wiper motors. Other proposed 13 projects in Laval Virtual Virtual Fantasy have various weaknesses or some disappointing, Stimulus proposed their challenge as “home for the motion platform, $ 400 or less”, polite manufacturing has get win. We expects their further development of this unique work for IVRC final exhibition at DCEXPO (Oct. 24th and 25th) in Miraikan, Tokyo Japan.

    IVRC Award in Laval Virtual 2015, Jury Committee

  • Takayuki Hoshi, Ph.D (Nagoya Institute of Technology)
  • Prof. Yoichi Ochiai (University of Tsukuba)
  • Akihiko SHIRAI, Ph.D (IVRC Executive Committee / Kanagawa Institute of Technology)
  • Organizers

    IVRC executive committee, Virtual Reality Society of Japan

    Chair

    Susumu Tachi (Tokyo University)

    Vice chairs

    Hiroo Iwata (Tsukuba University)

    Hironao Takeda (VR consultant)